Pseudo Grid began with a simple question: what if a familiar Sudoku puzzle felt less like a utility and more like a small place you wanted to return to?

A familiar puzzle, carefully reconsidered

The rules of Sudoku do not need reinvention. The experience around them does. We focused on the quiet details that shape every session: how quickly a new game begins, how clearly the board responds, and how satisfying it feels to place the final number.

Every screen is designed to keep the puzzle at the centre. Controls stay close when you need them and step back when you do not. Themes change the atmosphere without compromising legibility.

Built for daily play

Pseudo Grid is made for five-minute breaks, slow evening solves, and everything in between. Daily challenges give each day a shared puzzle, while difficulty levels let every player find a comfortable rhythm.

  • Four carefully tuned difficulty levels
  • Daily challenges and streak tracking
  • Notes, smart hints, undo, and mistake options
  • Progress, statistics, achievements, and unlockable themes
  • Light and dark appearances that stay saved

The first Pocket Theory world

This is our first release, but it is also the foundation for what comes next. We are learning how to make small games feel warm, polished, and respectful of a player’s time.

Pseudo Grid is currently being prepared for release on iOS and Android. We will share testing details, launch timing, and store links as soon as they are ready.